Pay to Play
In this fast-paced 2D casual game, you tackle the classic problem: the fight for the dinner check. Smack hands for as long as you can before they pay the whole bill!
Submitted to WICHacks 2025! Our last one together :((((
Inspiration
General Inspiration
A combination of 3AM thoughts and real-life experiences led us to come up with Pay to Play. Everyone has been in the situation where a restaurant party fights for the check, why would you let your friends pay?? With the developers being on both the customer and server side of this commonly hilarious scene, we decided to recreate this adrenaline inducing experience through a casual game.
Development Inspiration
Because we intended for the game to be simple and fun, there were many simple C# Unity features and functions we used to implement the mechanics. RNG to determine which hand is moving, booleans to track the state of each hand, simple and effective! Perfect for a casual game.
Design Choices
The environment design choices reflect a typical Chinese restaurant because it is an environment that our developers, as Asian Americans are familiar with. None of us are unfamiliar to watching our elders fight for the check at the end of a hearty meal.
What it does
As per the experience, the game showcases a check in the middle of the screen with hands holding credit cards around it. The hands surrounding the check will start to move towards the check to pay for the bill, getting faster as the game continues, and it's the players job to click the hands to swat them away for as long as they can.
Updated | 1 day ago |
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | macarenzle |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Casual, First-Person, Point & Click, Short, Singleplayer, Solo RPG, Top-Down, Unity |
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